var UI= { init: function(container, onQuit){ this.container = container; this.main = document.createElement("div"); this.main.id = "overlay"; this.main.style.bottom = "0px"; this.container.appendChild(this.main); // this.createButton("Reload with #no-cache"); this.createButton("X", function() { onQuit(); UI.container.removeChild(UI.main); }); if (!UnityLoader.SystemInfo.mobile) this.createButton("Enable Fullscreen", function(){ gameInstance.SetFullscreen(1); }); }, createButton: function (text, callback) { var button = document.createElement("button"); button.className = "button"; var t = document.createTextNode(text); button.appendChild(t); button.addEventListener("click", callback); this.main.appendChild(button); }, createSection: function(title) { var section = document.createElement("p"); section.id = "section"; section.innerText = title; var content = document.createElement("p"); content.id = "section-content"; section.appendChild(content); this.main.appendChild(section); return content; } }