24 lines
1.1 KiB
JavaScript
24 lines
1.1 KiB
JavaScript
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function UnityProgress(gameObject, progress) {
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if (!gameObject.Module)
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return;
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if (!gameObject.logo) {
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gameObject.logo = document.createElement("div");
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gameObject.logo.className = "logo " + gameObject.Module.splashScreenStyle;
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gameObject.container.appendChild(gameObject.logo);
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}
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if (!gameObject.progress) {
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gameObject.progress = document.createElement("div");
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gameObject.progress.className = "progress " + gameObject.Module.splashScreenStyle;
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gameObject.progress.empty = document.createElement("div");
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gameObject.progress.empty.className = "empty";
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gameObject.progress.appendChild(gameObject.progress.empty);
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gameObject.progress.full = document.createElement("div");
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gameObject.progress.full.className = "full";
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gameObject.progress.appendChild(gameObject.progress.full);
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gameObject.container.appendChild(gameObject.progress);
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}
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gameObject.progress.full.style.width = (100 * progress) + "%";
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gameObject.progress.empty.style.width = (100 * (1 - progress)) + "%";
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if (progress == 1)
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gameObject.logo.style.display = gameObject.progress.style.display = "none";
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}
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