bug1506865/TemplateData/Stats.js

49 lines
2.0 KiB
JavaScript

var Stats= {
Memory: {
init: function(initialHeapSize){
this.element = UI.createSection("Memory (mb)");
this.initialHeapSize = this.heapSize = initialHeapSize;
this.updateInterval = setInterval(() => {
Stats.Memory.updateText();
}, 1000);
this.updateText();
},
updateText: function(){
Stats.Memory.element.innerText = "Initial Heap Size: " + (Stats.Memory.initialHeapSize / 1024 / 1024);
Stats.Memory.element.innerText += "\nHeap Size: " + (gameInstance.Module.asmLibraryArg.getTotalMemory() / 1024 / 1024);
Stats.Memory.element.innerText += "\nHigh Watermark: " + (gameInstance.Module.HEAP32[gameInstance.Module.asmLibraryArg.DYNAMICTOP_PTR>> 2] / 1024 / 1024).toFixed(0);
}
},
Loading: {
timers: [],
init: function(Module){
this.element = UI.createSection("Load Times (ms)");
this.updateInterval = setInterval(function(){
Stats.Loading.updateText();
}, 500);
// UnityLoader.Job.schedule(Module, "wasmFrameworkDownloadFinished", ["downloadWasmFramework"], downloadFinishedJob.bind(null, "WebAssembly Framwork"));
UnityLoader.Job.schedule(Module, "downloadFinished", ["downloadWasmCode", "downloadData", "downloadWasmFramework"], this.downloadFinishedJob);
},
term: function(){
Stats.Loading.updateText();
clearInterval(Stats.Loading.updateInterval);
},
updateText: function(){
Stats.Loading.element.innerText = "";
Stats.Loading.timers.forEach(function(timer) {
Stats.Loading.element.innerText += timer.toString();
Stats.Loading.element.innerText += "\n";
});
},
downloadFinishedJob: function (Module, job) {
Stats.Loading.timers.unshift(
new Timer("Data", Module.Jobs["downloadData"]),
new Timer("Code", Module.Jobs["downloadWasmCode"]),
new Timer("Framework", Module.Jobs["downloadWasmFramework"])
);
}
}
};