bug1506865/TemplateData/UnityProgress.js

24 lines
1.1 KiB
JavaScript

function UnityProgress(gameObject, progress) {
if (!gameObject.Module)
return;
if (!gameObject.logo) {
gameObject.logo = document.createElement("div");
gameObject.logo.className = "logo " + gameObject.Module.splashScreenStyle;
gameObject.container.appendChild(gameObject.logo);
}
if (!gameObject.progress) {
gameObject.progress = document.createElement("div");
gameObject.progress.className = "progress " + gameObject.Module.splashScreenStyle;
gameObject.progress.empty = document.createElement("div");
gameObject.progress.empty.className = "empty";
gameObject.progress.appendChild(gameObject.progress.empty);
gameObject.progress.full = document.createElement("div");
gameObject.progress.full.className = "full";
gameObject.progress.appendChild(gameObject.progress.full);
gameObject.container.appendChild(gameObject.progress);
}
gameObject.progress.full.style.width = (100 * progress) + "%";
gameObject.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameObject.logo.style.display = gameObject.progress.style.display = "none";
}