function UnityProgress(gameObject, progress) { if (!gameObject.Module) return; if (!gameObject.logo) { gameObject.logo = document.createElement("div"); gameObject.logo.className = "logo " + gameObject.Module.splashScreenStyle; gameObject.container.appendChild(gameObject.logo); } if (!gameObject.progress) { gameObject.progress = document.createElement("div"); gameObject.progress.className = "progress " + gameObject.Module.splashScreenStyle; gameObject.progress.empty = document.createElement("div"); gameObject.progress.empty.className = "empty"; gameObject.progress.appendChild(gameObject.progress.empty); gameObject.progress.full = document.createElement("div"); gameObject.progress.full.className = "full"; gameObject.progress.appendChild(gameObject.progress.full); gameObject.container.appendChild(gameObject.progress); } gameObject.progress.full.style.width = (100 * progress) + "%"; gameObject.progress.empty.style.width = (100 * (1 - progress)) + "%"; if (progress == 1) gameObject.logo.style.display = gameObject.progress.style.display = "none"; }