import type { Hex } from "./hexgrid"; export type GameTab = 'village' | 'resources'; export interface Cost { wood: number; stone: number; iron: number; food: number; } export type Production = Cost; export interface BuildingSource { name: string; type: string; autoBuilt?: boolean; cost: (level: number) => Cost; behavior: { production?: Function; storage?: Function; }; } export interface Building extends BuildingSource { id: number; level: number; tile: Hex; }