import type { VillageState } from "./village"; export default { 'woodcutter': { name: 'Woodcutter', level: 1, cost: (level: number) => { return { wood: level * 10, stone: level * 10, iron: level * 10, food: 0, }; }, behavior: { production: (V: VillageState, self: any, delta: number) => { const outputPerMinute = 5 * (self.level * self.level); const outputPerMilisecond = outputPerMinute / 60.0 / 1000.0; V.resources.wood += outputPerMilisecond * delta; } } }, 'mine': { name: 'Mine', level: 1, cost: (level: number) => { return { wood: level * 10, stone: level * 10, iron: level * 10, food: 0, }; }, behavior: { production: (V: VillageState, self: any, delta: number) => { const outputPerMinute = 5 * (self.level * self.level); const outputPerMilisecond = outputPerMinute / 60.0 / 1000.0; V.resources.iron += outputPerMilisecond * delta; } } }, 'pit': { name: 'Pit', level: 1, cost: (level: number) => { return { wood: level * 10, stone: level * 10, iron: level * 10, food: 0, }; }, behavior: { production: (V: VillageState, self: any, delta: number) => { const outputPerMinute = 5 * (self.level * self.level); const outputPerMilisecond = outputPerMinute / 60.0 / 1000.0; V.resources.stone += outputPerMilisecond * delta; } } }, };