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No commits in common. "f427f4e2b6d360c07d25242719a892827cc45aef" and "fbe48f925d7a53557c2e715403f1bfc2085661a6" have entirely different histories.
f427f4e2b6
...
fbe48f925d
17
package-lock.json
generated
17
package-lock.json
generated
@ -10,9 +10,7 @@
|
|||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@sveltejs/vite-plugin-svelte": "^3.1.2",
|
"@sveltejs/vite-plugin-svelte": "^3.1.2",
|
||||||
"@tsconfig/svelte": "^5.0.4",
|
"@tsconfig/svelte": "^5.0.4",
|
||||||
"@types/luxon": "^3.4.2",
|
|
||||||
"immer": "^10.1.1",
|
"immer": "^10.1.1",
|
||||||
"luxon": "^3.5.0",
|
|
||||||
"svelte": "^4.2.19",
|
"svelte": "^4.2.19",
|
||||||
"svelte-check": "^4.0.4",
|
"svelte-check": "^4.0.4",
|
||||||
"tslib": "^2.7.0",
|
"tslib": "^2.7.0",
|
||||||
@ -708,12 +706,6 @@
|
|||||||
"integrity": "sha512-AYnb1nQyY49te+VRAVgmzfcgjYS91mY5P0TKUDCLEM+gNnA+3T6rWITXRLYCpahpqSQbN5cE+gHpnPyXjHWxcw==",
|
"integrity": "sha512-AYnb1nQyY49te+VRAVgmzfcgjYS91mY5P0TKUDCLEM+gNnA+3T6rWITXRLYCpahpqSQbN5cE+gHpnPyXjHWxcw==",
|
||||||
"dev": true
|
"dev": true
|
||||||
},
|
},
|
||||||
"node_modules/@types/luxon": {
|
|
||||||
"version": "3.4.2",
|
|
||||||
"resolved": "https://registry.npmjs.org/@types/luxon/-/luxon-3.4.2.tgz",
|
|
||||||
"integrity": "sha512-TifLZlFudklWlMBfhubvgqTXRzLDI5pCbGa4P8a3wPyUQSW+1xQ5eDsreP9DWHX3tjq1ke96uYG/nwundroWcA==",
|
|
||||||
"dev": true
|
|
||||||
},
|
|
||||||
"node_modules/acorn": {
|
"node_modules/acorn": {
|
||||||
"version": "8.13.0",
|
"version": "8.13.0",
|
||||||
"resolved": "https://registry.npmjs.org/acorn/-/acorn-8.13.0.tgz",
|
"resolved": "https://registry.npmjs.org/acorn/-/acorn-8.13.0.tgz",
|
||||||
@ -920,15 +912,6 @@
|
|||||||
"integrity": "sha512-SW13ws7BjaeJ6p7Q6CO2nchbYEc3X3J6WrmTTDto7yMPqVSZTUyY5Tjbid+Ab8gLnATtygYtiDIJGQRRn2ZOiA==",
|
"integrity": "sha512-SW13ws7BjaeJ6p7Q6CO2nchbYEc3X3J6WrmTTDto7yMPqVSZTUyY5Tjbid+Ab8gLnATtygYtiDIJGQRRn2ZOiA==",
|
||||||
"dev": true
|
"dev": true
|
||||||
},
|
},
|
||||||
"node_modules/luxon": {
|
|
||||||
"version": "3.5.0",
|
|
||||||
"resolved": "https://registry.npmjs.org/luxon/-/luxon-3.5.0.tgz",
|
|
||||||
"integrity": "sha512-rh+Zjr6DNfUYR3bPwJEnuwDdqMbxZW7LOQfUN4B54+Cl+0o5zaU9RJ6bcidfDtC1cWCZXQ+nvX8bf6bAji37QQ==",
|
|
||||||
"dev": true,
|
|
||||||
"engines": {
|
|
||||||
"node": ">=12"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"node_modules/magic-string": {
|
"node_modules/magic-string": {
|
||||||
"version": "0.30.12",
|
"version": "0.30.12",
|
||||||
"resolved": "https://registry.npmjs.org/magic-string/-/magic-string-0.30.12.tgz",
|
"resolved": "https://registry.npmjs.org/magic-string/-/magic-string-0.30.12.tgz",
|
||||||
|
@ -12,9 +12,7 @@
|
|||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@sveltejs/vite-plugin-svelte": "^3.1.2",
|
"@sveltejs/vite-plugin-svelte": "^3.1.2",
|
||||||
"@tsconfig/svelte": "^5.0.4",
|
"@tsconfig/svelte": "^5.0.4",
|
||||||
"@types/luxon": "^3.4.2",
|
|
||||||
"immer": "^10.1.1",
|
"immer": "^10.1.1",
|
||||||
"luxon": "^3.5.0",
|
|
||||||
"svelte": "^4.2.19",
|
"svelte": "^4.2.19",
|
||||||
"svelte-check": "^4.0.4",
|
"svelte-check": "^4.0.4",
|
||||||
"tslib": "^2.7.0",
|
"tslib": "^2.7.0",
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 1.5 KiB |
@ -7,8 +7,8 @@
|
|||||||
export let building: BuildingType;
|
export let building: BuildingType;
|
||||||
|
|
||||||
|
|
||||||
$: isUpgrading = building.state.upgrade.isUpgrading;
|
$: isUpgrading = $village.queue.find(q => q.id === building.id);
|
||||||
$: canUpgrade = !isUpgrading && canPayBuildingCost($village, building);
|
$: canUpgrade = canPayBuildingCost($village, building);
|
||||||
|
|
||||||
|
|
||||||
function upgradeBuilding() {
|
function upgradeBuilding() {
|
||||||
@ -27,11 +27,6 @@
|
|||||||
on:click|stopPropagation={ upgradeBuilding }
|
on:click|stopPropagation={ upgradeBuilding }
|
||||||
>
|
>
|
||||||
{ building.level }
|
{ building.level }
|
||||||
{ #if building.state.upgrade.isUpgrading }
|
|
||||||
<span>
|
|
||||||
({ Math.ceil(building.state.upgrade.remainingTime / 1000) }’)
|
|
||||||
</span>
|
|
||||||
{ /if }
|
|
||||||
</button>
|
</button>
|
||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
@ -48,10 +43,6 @@
|
|||||||
font-size: 1.2em;
|
font-size: 1.2em;
|
||||||
}
|
}
|
||||||
|
|
||||||
.level span {
|
|
||||||
font-size: 0.9em;
|
|
||||||
}
|
|
||||||
|
|
||||||
.level.can-upgrade {
|
.level.can-upgrade {
|
||||||
border-color: hsl(90, 99%, 36%);
|
border-color: hsl(90, 99%, 36%);
|
||||||
}
|
}
|
||||||
@ -59,4 +50,8 @@
|
|||||||
.level.is-upgrading {
|
.level.is-upgrading {
|
||||||
border-color: hsl(56, 99%, 43%);
|
border-color: hsl(56, 99%, 43%);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.level:hover.can-upgrade {
|
||||||
|
border-color: hsl(90, 99%, 36%);
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
|
@ -1 +0,0 @@
|
|||||||
export const CULTURE_TO_WIN = 20000;
|
|
@ -25,11 +25,6 @@ export function createBuilding(buildingType: string): BuildingType {
|
|||||||
id: uid++,
|
id: uid++,
|
||||||
level: 1,
|
level: 1,
|
||||||
tile: new Hex(0, 0),
|
tile: new Hex(0, 0),
|
||||||
state: {
|
state: {},
|
||||||
upgrade: {
|
|
||||||
isUpgrading: false,
|
|
||||||
remainingTime: 0,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,7 @@
|
|||||||
<section>
|
<section>
|
||||||
<div class="building-panel">
|
<div class="building-panel">
|
||||||
<header>
|
<header>
|
||||||
<h1>{ building.name } ({ building.level })</h1>
|
<h1>Building</h1>
|
||||||
<span class="close">
|
<span class="close">
|
||||||
<button on:click={ close }>X</button>
|
<button on:click={ close }>X</button>
|
||||||
</span>
|
</span>
|
||||||
@ -41,6 +41,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="upgrade">
|
<div class="upgrade">
|
||||||
<div>
|
<div>
|
||||||
|
<p>{ building.name } ({ building.level })</p>
|
||||||
<button on:click={ () => upgrade() }>Upgrade</button>
|
<button on:click={ () => upgrade() }>Upgrade</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,13 +1,7 @@
|
|||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import { Duration } from 'luxon';
|
|
||||||
|
|
||||||
import type { CostType } from "../types";
|
import type { CostType } from "../types";
|
||||||
|
|
||||||
export let cost: CostType;
|
export let cost: CostType;
|
||||||
export let duration: number | null = null;
|
|
||||||
|
|
||||||
|
|
||||||
$: prettyDuration = (duration !== null) ? Duration.fromMillis(duration * 1000).toFormat(`mm:ss:SS`) : '';
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<div class="cost">
|
<div class="cost">
|
||||||
@ -27,12 +21,6 @@
|
|||||||
<img src="/img/icons/food.png" alt="Food" />
|
<img src="/img/icons/food.png" alt="Food" />
|
||||||
{ cost.food }
|
{ cost.food }
|
||||||
</div>
|
</div>
|
||||||
{ #if duration !== null }
|
|
||||||
<div>
|
|
||||||
<img src="/img/icons/time.png" alt="Duration">
|
|
||||||
{ prettyDuration }
|
|
||||||
</div>
|
|
||||||
{ /if }
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<style>
|
<style>
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
import BuildingCreator from "./BuildingCreator.svelte";
|
import BuildingCreator from "./BuildingCreator.svelte";
|
||||||
import BuildingPanel from "./BuildingPanel.svelte";
|
import BuildingPanel from "./BuildingPanel.svelte";
|
||||||
import Navigation from "./Navigation.svelte";
|
import Navigation from "./Navigation.svelte";
|
||||||
|
import Queue from "./Queue.svelte";
|
||||||
import Resources from "./Resources.svelte";
|
import Resources from "./Resources.svelte";
|
||||||
import Units from "./Units.svelte";
|
import Units from "./Units.svelte";
|
||||||
import Victory from "./Victory.svelte";
|
import Victory from "./Victory.svelte";
|
||||||
@ -46,6 +47,9 @@
|
|||||||
<Outside />
|
<Outside />
|
||||||
{ /if }
|
{ /if }
|
||||||
</div>
|
</div>
|
||||||
|
<div class="queue">
|
||||||
|
<Queue />
|
||||||
|
</div>
|
||||||
</section>
|
</section>
|
||||||
<section class="overlay">
|
<section class="overlay">
|
||||||
<BuildingCreator />
|
<BuildingCreator />
|
||||||
|
50
src/hud/Queue.svelte
Normal file
50
src/hud/Queue.svelte
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
<script lang="ts">
|
||||||
|
import { getBuilding } from "../utils";
|
||||||
|
import village from "../village";
|
||||||
|
|
||||||
|
$: queue = $village.queue.map(q => {
|
||||||
|
return {
|
||||||
|
...q,
|
||||||
|
building: getBuilding($village, q.id),
|
||||||
|
};
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<section class="queue">
|
||||||
|
{ #each queue as item }
|
||||||
|
<div>
|
||||||
|
<p>{ item.building.name }</p>
|
||||||
|
<p class="time">{ Math.ceil(item.remainingTime / 1000) }’</p>
|
||||||
|
</div>
|
||||||
|
{ /each }
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
.queue {
|
||||||
|
display: flex;
|
||||||
|
gap: 1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
.queue div {
|
||||||
|
aspect-ratio: 1;
|
||||||
|
border: 0.4em solid grey;
|
||||||
|
border-radius: 100%;
|
||||||
|
height: 4em;
|
||||||
|
max-width: 4em;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.queue div p {
|
||||||
|
overflow-wrap: break-word;
|
||||||
|
}
|
||||||
|
|
||||||
|
.queue div .time {
|
||||||
|
background: hsl(0, 0%, 20%);
|
||||||
|
border-radius: 100%;
|
||||||
|
bottom: 0;
|
||||||
|
left: 50%;
|
||||||
|
padding: 0.2em 0.4em;
|
||||||
|
position: absolute;
|
||||||
|
translate: -50% 150%;
|
||||||
|
}
|
||||||
|
</style>
|
@ -1,20 +0,0 @@
|
|||||||
<script lang="ts">
|
|
||||||
import type { BuildingType } from "../types";
|
|
||||||
import village from "../village";
|
|
||||||
|
|
||||||
export let building: BuildingType;
|
|
||||||
|
|
||||||
|
|
||||||
$: unitsCount = building.state.recruitment?.count || 0;
|
|
||||||
$: recruitmentTime = building.behavior.units?.recruitmentTime($village, building) || 0;
|
|
||||||
$: currentRecruitTime = building.state.recruitment?.elapsedTime || 0;
|
|
||||||
$: timeToNextRecruit = recruitmentTime * 1000 - currentRecruitTime;
|
|
||||||
$: prettyDuration = Math.ceil(timeToNextRecruit / 1000);
|
|
||||||
</script>
|
|
||||||
|
|
||||||
{ #if unitsCount > 0 }
|
|
||||||
<div>
|
|
||||||
{ unitsCount }
|
|
||||||
({ prettyDuration }’)
|
|
||||||
</div>
|
|
||||||
{ /if }
|
|
@ -31,7 +31,6 @@
|
|||||||
<div>
|
<div>
|
||||||
<img src="/img/icons/culture.png" alt="Culture" />
|
<img src="/img/icons/culture.png" alt="Culture" />
|
||||||
{ Math.floor($village.resources.culture) }
|
{ Math.floor($village.resources.culture) }
|
||||||
({ production.culture >= 0 ? '+' : '' }{ production.culture })
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
import type { VillageState } from "../village";
|
import type { VillageState } from "../village";
|
||||||
import village from "../village";
|
import village from "../village";
|
||||||
import Cost from "./Cost.svelte";
|
import Cost from "./Cost.svelte";
|
||||||
import RecruitmentQueue from "./RecruitmentQueue.svelte";
|
|
||||||
|
|
||||||
export let building: BuildingType;
|
export let building: BuildingType;
|
||||||
|
|
||||||
@ -23,7 +22,7 @@
|
|||||||
iron: unit.cost.iron * numberOfUnits,
|
iron: unit.cost.iron * numberOfUnits,
|
||||||
food: unit.cost.food * numberOfUnits,
|
food: unit.cost.food * numberOfUnits,
|
||||||
};
|
};
|
||||||
$: timeToRecruit = building.behavior.units?.recruitmentTime($village, building) * numberOfUnits;
|
|
||||||
|
|
||||||
function recruit() {
|
function recruit() {
|
||||||
moves.recruitUnits(building.id, unitType, numberOfUnits);
|
moves.recruitUnits(building.id, unitType, numberOfUnits);
|
||||||
@ -43,19 +42,12 @@
|
|||||||
|
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
function setMaxUnits() {
|
|
||||||
numberOfUnits = maximumUnits;
|
|
||||||
}
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<div class="university">
|
<div class="university">
|
||||||
<p>Create Philosophers</p>
|
<p>Create Philosophers</p>
|
||||||
<div class="cost">
|
<div class="cost"><Cost { cost } /></div>
|
||||||
<Cost { cost } duration={ timeToRecruit } />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div>
|
|
||||||
<input
|
<input
|
||||||
type="range"
|
type="range"
|
||||||
name="units"
|
name="units"
|
||||||
@ -70,10 +62,7 @@
|
|||||||
max={ maximumUnits }
|
max={ maximumUnits }
|
||||||
bind:value={ numberOfUnits }
|
bind:value={ numberOfUnits }
|
||||||
/>
|
/>
|
||||||
<button on:click={ setMaxUnits }>↑</button>
|
|
||||||
<button on:click={ recruit } disabled={ numberOfUnits > maximumUnits }>Recruit</button>
|
<button on:click={ recruit } disabled={ numberOfUnits > maximumUnits }>Recruit</button>
|
||||||
</div>
|
|
||||||
<RecruitmentQueue { building } />
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<style>
|
<style>
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
|
import buildings from "../data/buildings";
|
||||||
import { createBuilding, getBuildingSource } from "../create";
|
import { createBuilding, getBuildingSource } from "../create";
|
||||||
import type { Hex } from "../hexgrid";
|
import type { Hex } from "../hexgrid";
|
||||||
|
import { enqueueBuilding } from "../utils";
|
||||||
import { DEFAULT_TILE, type VillageState } from "../village";
|
import { DEFAULT_TILE, type VillageState } from "../village";
|
||||||
|
|
||||||
|
|
||||||
@ -28,11 +30,10 @@ export default function build(V: VillageState, buildingType: string, tile: Hex)
|
|||||||
const newBuilding = createBuilding(buildingType);
|
const newBuilding = createBuilding(buildingType);
|
||||||
newBuilding.tile = tile;
|
newBuilding.tile = tile;
|
||||||
newBuilding.level = 0;
|
newBuilding.level = 0;
|
||||||
newBuilding.state.upgrade.isUpgrading = true;
|
|
||||||
newBuilding.state.upgrade.remainingTime = 1000 * (newBuilding.level + 1);
|
|
||||||
|
|
||||||
V.buildings.push(newBuilding);
|
V.buildings.push(newBuilding);
|
||||||
V.villageTiles[tile.y][tile.x] = newBuilding.id;
|
V.villageTiles[tile.y][tile.x] = newBuilding.id;
|
||||||
|
enqueueBuilding(V, newBuilding);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { canPayBuildingCost, getBuildingUpgradeCost } from "../utils";
|
import { canPayBuildingCost, enqueueBuilding, getBuildingUpgradeCost } from "../utils";
|
||||||
import type { VillageState } from "../village";
|
import type { VillageState } from "../village";
|
||||||
|
|
||||||
|
|
||||||
@ -8,10 +8,6 @@ export default function upgradeBuilding(V: VillageState, buildingId: number) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (building.state.upgrade.isUpgrading) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!canPayBuildingCost(V, building)) {
|
if (!canPayBuildingCost(V, building)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -22,9 +18,7 @@ export default function upgradeBuilding(V: VillageState, buildingId: number) {
|
|||||||
V.resources.stone -= cost.stone;
|
V.resources.stone -= cost.stone;
|
||||||
V.resources.iron -= cost.iron;
|
V.resources.iron -= cost.iron;
|
||||||
V.resources.food -= cost.food;
|
V.resources.food -= cost.food;
|
||||||
|
enqueueBuilding(V, building);
|
||||||
building.state.upgrade.isUpgrading = true;
|
|
||||||
building.state.upgrade.remainingTime = 1000 * (building.level + 1);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -41,10 +41,6 @@ export interface BuildingType extends BuildingSource {
|
|||||||
level: number;
|
level: number;
|
||||||
tile: Hex;
|
tile: Hex;
|
||||||
state: {
|
state: {
|
||||||
upgrade: {
|
|
||||||
isUpgrading: boolean,
|
|
||||||
remainingTime: number;
|
|
||||||
}
|
|
||||||
recruitment?: {
|
recruitment?: {
|
||||||
count: number;
|
count: number;
|
||||||
elapsedTime: number;
|
elapsedTime: number;
|
||||||
|
@ -1,9 +1,8 @@
|
|||||||
import { produce } from 'immer';
|
import { produce } from 'immer';
|
||||||
|
|
||||||
import { CULTURE_TO_WIN } from './constants';
|
import { getBuilding, getProduction, getStorage, getUnitSource } from './utils';
|
||||||
import type { ProductionType } from './types';
|
|
||||||
import { getProduction, getStorage, shuffle } from './utils';
|
|
||||||
import village, { type VillageState } from "./village";
|
import village, { type VillageState } from "./village";
|
||||||
|
import type { ProductionType } from './types';
|
||||||
|
|
||||||
|
|
||||||
let lastFrame: number;
|
let lastFrame: number;
|
||||||
@ -24,15 +23,16 @@ export default function update(timestamp: number) {
|
|||||||
|
|
||||||
return produce(state, (V: VillageState) => {
|
return produce(state, (V: VillageState) => {
|
||||||
// Advance building construction.
|
// Advance building construction.
|
||||||
V.buildings.filter(b => b.state.upgrade.isUpgrading).forEach(b => {
|
if (V.queue.length) {
|
||||||
b.state.upgrade.remainingTime -= delta;
|
V.queue[0].remainingTime -= delta;
|
||||||
if (b.state.upgrade.remainingTime <= 0) {
|
if (V.queue[0].remainingTime <= 0) {
|
||||||
b.level++;
|
const building = getBuilding(V, V.queue[0].id);
|
||||||
b.state.upgrade.isUpgrading = false;
|
building.level++;
|
||||||
|
V.queue.shift();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
// Make all buildings and units produce and consume.
|
// Make all buildings produce and consume.
|
||||||
const productionPerMinute = getProduction(V);
|
const productionPerMinute = getProduction(V);
|
||||||
const storage = getStorage(V);
|
const storage = getStorage(V);
|
||||||
|
|
||||||
@ -41,19 +41,6 @@ export default function update(timestamp: number) {
|
|||||||
const outputPerMinute = productionPerMinute[resource];
|
const outputPerMinute = productionPerMinute[resource];
|
||||||
const outputPerMilisecond = outputPerMinute / 60.0 / 1000.0;
|
const outputPerMilisecond = outputPerMinute / 60.0 / 1000.0;
|
||||||
V.resources[resource] += outputPerMilisecond * delta;
|
V.resources[resource] += outputPerMilisecond * delta;
|
||||||
});
|
|
||||||
|
|
||||||
// Kill units if food is negative.
|
|
||||||
if (V.resources.food < 0) {
|
|
||||||
// Choose a unit type at random.
|
|
||||||
const type = shuffle(Object.keys(V.units).filter(t => V.units[t] > 0))[0];
|
|
||||||
// Kill one unit of that type.
|
|
||||||
V.units[type]--;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure resources do not overflow.
|
|
||||||
Object.keys(productionPerMinute).forEach((key) => {
|
|
||||||
const resource = key as keyof ProductionType;
|
|
||||||
|
|
||||||
if (V.resources[resource] > storage[resource]) {
|
if (V.resources[resource] > storage[resource]) {
|
||||||
V.resources[resource] = storage[resource];
|
V.resources[resource] = storage[resource];
|
||||||
@ -84,8 +71,14 @@ export default function update(timestamp: number) {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Make philosophers produce culture.
|
||||||
|
const philosopher = getUnitSource('philosopher');
|
||||||
|
const outputPerMinute = philosopher.behavior.culturePerMinute;
|
||||||
|
const outputPerMilisecond = outputPerMinute / 60.0 / 1000.0;
|
||||||
|
V.resources.culture += outputPerMilisecond * delta * (V.units.philosopher || 0);
|
||||||
|
|
||||||
// Check if the game is won.
|
// Check if the game is won.
|
||||||
if (V.resources.culture >= CULTURE_TO_WIN) {
|
if (V.resources.culture >= 2) {
|
||||||
V.victory = true;
|
V.victory = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
52
src/utils.ts
52
src/utils.ts
@ -1,60 +1,37 @@
|
|||||||
import units from "./data/units";
|
import units from "./data/units";
|
||||||
import type { BuildingType, CostType, ProductionType, ResourcesType } from "./types";
|
import type { BuildingType, CostType, ProductionType } from "./types";
|
||||||
import type { VillageState } from "./village";
|
import type { VillageState } from "./village";
|
||||||
|
|
||||||
|
|
||||||
function _reduceResources(acc: ResourcesType, item: ResourcesType): ResourcesType {
|
function _reduceResources(acc: ProductionType, item: ProductionType): ProductionType {
|
||||||
return {
|
return {
|
||||||
wood: acc.wood + item.wood,
|
wood: acc.wood + item.wood,
|
||||||
stone: acc.stone + item.stone,
|
stone: acc.stone + item.stone,
|
||||||
iron: acc.iron + item.iron,
|
iron: acc.iron + item.iron,
|
||||||
food: acc.food + item.food,
|
food: acc.food + item.food,
|
||||||
culture: acc.culture + item.culture,
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export function getEmptyResources(): ResourcesType {
|
export function getEmptyResources(): ProductionType {
|
||||||
return {
|
return {
|
||||||
wood: 0,
|
wood: 0,
|
||||||
stone: 0,
|
stone: 0,
|
||||||
iron: 0,
|
iron: 0,
|
||||||
food: 0,
|
food: 0,
|
||||||
culture: 0,
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export function getProduction(villageState: VillageState): ResourcesType {
|
export function getProduction(villageState: VillageState): ProductionType {
|
||||||
let production = getEmptyResources();
|
return villageState.buildings
|
||||||
|
|
||||||
// Add buildings production and intake.
|
|
||||||
production = villageState.buildings
|
|
||||||
.filter(b => b.behavior.production && b.level > 0)
|
.filter(b => b.behavior.production && b.level > 0)
|
||||||
.map(b => {
|
.map(b => {
|
||||||
if (b.behavior.production) {
|
if (b.behavior.production) {
|
||||||
return b.behavior.production(villageState, b);
|
return b.behavior.production(villageState, b);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.reduce(_reduceResources, production);
|
.reduce(_reduceResources, getEmptyResources());
|
||||||
|
|
||||||
// Add units production and intake.
|
|
||||||
['philosopher'].forEach(type => {
|
|
||||||
const unit = getUnitSource(type);
|
|
||||||
const unitCount = villageState.units[type] || 0;
|
|
||||||
|
|
||||||
// Add food intake.
|
|
||||||
const intakePerMinute = unit.behavior.foodIntakePerMinute * unitCount;
|
|
||||||
production.food -= intakePerMinute;
|
|
||||||
|
|
||||||
// Add culture production for Philosophers.
|
|
||||||
if (type === 'philosopher') {
|
|
||||||
const outputPerMinute = unit.behavior.culturePerMinute;
|
|
||||||
production.culture += outputPerMinute * unitCount;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
return production;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -122,8 +99,21 @@ export function shuffle<T>(array: Array<T>): Array<T> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export function getBuildingUpgradeCost(_V: VillageState, building: BuildingType): CostType {
|
export function enqueueBuilding(V: VillageState, building: BuildingType) {
|
||||||
const level = building.level + 1;
|
const ongoingUpgrades = V.queue.filter(q => q.id === building.id);
|
||||||
|
const level = building.level + 1 + ongoingUpgrades.length;
|
||||||
|
const remainingTime = 1000 * level;
|
||||||
|
|
||||||
|
V.queue.push({
|
||||||
|
id: building.id,
|
||||||
|
remainingTime,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
export function getBuildingUpgradeCost(V: VillageState, building: BuildingType): CostType {
|
||||||
|
const ongoingUpgrades = V.queue.filter(q => q.id === building.id);
|
||||||
|
const level = building.level + ongoingUpgrades.length + 1;
|
||||||
return building.cost(level);
|
return building.cost(level);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,6 +13,12 @@ type Board = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
interface QueuedBuilding {
|
||||||
|
id: number;
|
||||||
|
remainingTime: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
export interface VillageState {
|
export interface VillageState {
|
||||||
buildings: BuildingType[];
|
buildings: BuildingType[];
|
||||||
units: {
|
units: {
|
||||||
@ -21,6 +27,7 @@ export interface VillageState {
|
|||||||
resources: ResourcesType;
|
resources: ResourcesType;
|
||||||
villageTiles: Board;
|
villageTiles: Board;
|
||||||
outsideTiles: Board;
|
outsideTiles: Board;
|
||||||
|
queue: QueuedBuilding[];
|
||||||
victory: boolean;
|
victory: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -76,6 +83,7 @@ function getInitialState() {
|
|||||||
},
|
},
|
||||||
villageTiles: getInitialVillageBoard(),
|
villageTiles: getInitialVillageBoard(),
|
||||||
outsideTiles: getInitialOutsideBoard(),
|
outsideTiles: getInitialOutsideBoard(),
|
||||||
|
queue: [],
|
||||||
victory: false,
|
victory: false,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -103,7 +111,7 @@ function getInitialState() {
|
|||||||
}
|
}
|
||||||
const newBuilding = createBuilding(type);
|
const newBuilding = createBuilding(type);
|
||||||
newBuilding.tile = new Hex(x, y);
|
newBuilding.tile = new Hex(x, y);
|
||||||
newBuilding.level = newBuilding.type === 'field' ? 1 : 10;
|
newBuilding.level = 10; // DEBUG
|
||||||
state.outsideTiles[y][x] = newBuilding.id;
|
state.outsideTiles[y][x] = newBuilding.id;
|
||||||
state.buildings.push(newBuilding);
|
state.buildings.push(newBuilding);
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user