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7 changed files with 93 additions and 43 deletions

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@ -4,6 +4,27 @@ import type { VillageState } from "./village";
export default {
'townhall': {
name: 'Town Hall',
cost: (level: number) => {
return {
wood: level * 10,
stone: level * 10,
iron: level * 10,
food: 0,
};
},
behavior: {
storage: (_V: VillageState, _self: Building) => {
return {
'wood': 100,
'stone': 100,
'iron': 100,
'food': 100,
}
},
},
},
'woodcutter': {
name: 'Woodcutter',
cost: (level: number) => {
@ -19,9 +40,13 @@ export default {
const prod = getEmptyResources();
const outputPerMinute = 5 * (self.level * self.level);
prod.wood = outputPerMinute;
const intakePerMinute = Math.ceil(self.level / 5);
prod.food = -intakePerMinute;
return prod;
}
}
},
},
},
'mine': {
name: 'Mine',
@ -38,9 +63,13 @@ export default {
const prod = getEmptyResources();
const outputPerMinute = 5 * (self.level * self.level);
prod.iron = outputPerMinute;
const intakePerMinute = Math.ceil(self.level / 5);
prod.food = -intakePerMinute;
return prod;
}
}
},
},
},
'pit': {
name: 'Pit',
@ -57,9 +86,32 @@ export default {
const prod = getEmptyResources();
const outputPerMinute = 5 * (self.level * self.level);
prod.stone = outputPerMinute;
const intakePerMinute = Math.ceil(self.level / 5);
prod.food = -intakePerMinute;
return prod;
}
}
},
},
},
'field': {
name: 'Field',
cost: (level: number) => {
return {
wood: level * 10,
stone: level * 10,
iron: level * 10,
food: 0,
};
},
behavior: {
production: (V: VillageState, self: Building) => {
const prod = getEmptyResources();
const outputPerMinute = 5 * (self.level * self.level);
prod.food = outputPerMinute;
return prod;
},
},
},
'warehouse': {
name: 'Warehouse',
@ -80,8 +132,8 @@ export default {
'stone': capacity,
'iron': capacity,
'food': 0,
}
}
};
},
},
},
'granary': {
@ -103,8 +155,8 @@ export default {
'stone': 0,
'iron': 0,
'food': capacity,
}
}
};
},
},
},
};

13
src/create.ts Normal file
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@ -0,0 +1,13 @@
import type { Building, BuildingSource } from "./types";
let uid = 0;
export function createBuilding(building: BuildingSource): Building {
return {
...building,
level: 1,
id: uid++,
};
}

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@ -6,7 +6,7 @@
function build(type: string) {
if (moves.createBuilding(type)) {
if (moves.build(type)) {
close();
}
}

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@ -1,11 +1,9 @@
import buildings from "../buildings";
import { createBuilding } from "../create";
import type { VillageState } from "../village";
let uid = 0;
export default function createBuilding(V: VillageState, buildingType: keyof typeof buildings) {
export default function build(V: VillageState, buildingType: keyof typeof buildings) {
const building = buildings[buildingType];
const cost = building.cost(1);
@ -23,12 +21,7 @@ export default function createBuilding(V: VillageState, buildingType: keyof type
V.resources.iron -= cost.iron;
V.resources.food -= cost.food;
const newBuilding = {
...building,
level: 1,
id: uid++,
};
V.buildings.push(newBuilding);
V.buildings.push(createBuilding(building));
return true;
}

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@ -1,7 +1,7 @@
import { produce } from 'immer';
import village, { type VillageState } from '../village';
import createBuilding from './createBuilding';
import build from './build';
import upgradeBuilding from './upgradeBuilding';
@ -28,6 +28,6 @@ export function makeMove(move: (...args: any[]) => boolean) {
export default {
createBuilding: makeMove(createBuilding),
build: makeMove(build),
upgradeBuilding: makeMove(upgradeBuilding),
};

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@ -11,7 +11,6 @@ export type Production = Cost;
export interface BuildingSource {
name: string;
level: number;
cost: (level: number) => Cost;
behavior: {
production?: Function;
@ -22,4 +21,5 @@ export interface BuildingSource {
export interface Building extends BuildingSource {
id: number;
level: number;
}

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@ -1,5 +1,7 @@
import { writable } from "svelte/store";
import buildings from "./buildings";
import { createBuilding } from "./create";
import type { Building } from "./types";
@ -14,30 +16,20 @@ export interface VillageState {
};
}
let uid = 0;
const village = writable<VillageState>({
buildings: [
{ ...buildings.woodcutter, level: 1, id: uid++ },
{ ...buildings.woodcutter, level: 1, id: uid++ },
{ ...buildings.woodcutter, level: 1, id: uid++ },
{ ...buildings.woodcutter, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.warehouse, level: 1, id: uid++ },
{ ...buildings.granary, level: 1, id: uid++ },
createBuilding(buildings.townhall),
createBuilding(buildings.woodcutter),
createBuilding(buildings.pit),
createBuilding(buildings.mine),
createBuilding(buildings.field),
],
resources: {
wood: 100,
stone: 100,
iron: 100,
food: 0,
wood: 60,
stone: 60,
iron: 60,
food: 50,
culture: 0,
},
});