Add buildings to a construction queue when building or upgrading them.

This commit is contained in:
Adrian 2024-10-24 19:27:33 +02:00
parent 21952c2024
commit fe34ffee8d
10 changed files with 113 additions and 15 deletions

View File

@ -26,7 +26,9 @@
{ :else if $village.outsideTiles[y][x] === VILLAGE_TILE }
<Tile
onTileClick={ () => gameTab.set('village') }
/>
>
<img src="/img/icons/village.svg" alt="">
</Tile>
{ /if }
{ /each }
</div>

View File

@ -1,9 +1,9 @@
import type { Building, BuildingSource } from "./types";
import type { Building } from "./types";
import { getEmptyResources } from "./utils";
import type { VillageState } from "./village";
const buildings = [
export default [
{
type: 'townhall',
name: 'Town Hall',
@ -172,4 +172,3 @@ const buildings = [
},
},
];
export default buildings;

View File

@ -1,15 +1,16 @@
<script lang="ts">
import { onMount } from "svelte";
import Outside from "../board/Outside.svelte";
import Village from "../board/Village.svelte";
import gameTab from "../stores/gameTab";
import type { GameTab } from "../types";
import update from "../update";
import BuildingCreator from "./BuildingCreator.svelte";
import Resources from "./Resources.svelte";
import BuildingPanel from "./BuildingPanel.svelte";
import Outside from "../board/Outside.svelte";
import Navigation from "./Navigation.svelte";
import type { GameTab } from "../types";
import gameTab from "../stores/gameTab";
import Resources from "./Resources.svelte";
import Queue from "./Queue.svelte";
onMount(() => {
@ -36,13 +37,16 @@
<Resources />
<Navigation { setTab } />
</header>
<div class="">
<div class="board">
{ #if $gameTab === 'village' }
<Village />
{ :else if $gameTab === 'resources' }
<Outside />
{ /if }
</div>
<div class="queue">
<Queue />
</div>
</section>
<section class="overlay">
<BuildingCreator />
@ -50,6 +54,11 @@
</section>
<style>
header {
display: flex;
justify-content: space-around;
}
.overlay {
left: 0;
position: absolute;

50
src/hud/Queue.svelte Normal file
View File

@ -0,0 +1,50 @@
<script lang="ts">
import { getBuilding } from "../utils";
import village from "../village";
$: queue = $village.queue.map(q => {
return {
...q,
building: getBuilding($village, q.id),
};
});
</script>
<section class="queue">
{ #each queue as item }
<div>
<p>{ item.building.name }</p>
<p class="time">{ Math.ceil(item.remainingTime / 1000) }</p>
</div>
{ /each }
</section>
<style>
.queue {
display: flex;
gap: 1em;
}
.queue div {
aspect-ratio: 1;
border: 0.4em solid grey;
border-radius: 100%;
height: 4em;
max-width: 4em;
position: relative;
}
.queue div p {
overflow-wrap: break-word;
}
.queue div .time {
background: hsl(0, 0%, 20%);
border-radius: 100%;
bottom: 0;
left: 50%;
padding: 0.2em 0.4em;
position: absolute;
translate: -50% 150%;
}
</style>

View File

@ -34,6 +34,7 @@
.resources {
display: flex;
justify-content: space-around;
gap: 1em;
}
.resources div {

View File

@ -1,6 +1,7 @@
import buildings from "../buildings";
import { createBuilding, getBuildingSource } from "../create";
import type { Hex } from "../hexgrid";
import { enqueueBuilding } from "../utils";
import { DEFAULT_TILE, type VillageState } from "../village";
@ -28,9 +29,11 @@ export default function build(V: VillageState, buildingType: string, tile: Hex)
const newBuilding = createBuilding(buildingType);
newBuilding.tile = tile;
newBuilding.level = 0;
V.buildings.push(newBuilding);
V.villageTiles[tile.y][tile.x] = newBuilding.id;
enqueueBuilding(V, newBuilding);
return true;
}

View File

@ -1,3 +1,4 @@
import { enqueueBuilding } from "../utils";
import type { VillageState } from "../village";
@ -7,7 +8,10 @@ export default function upgradeBuilding(V: VillageState, buildingId: number) {
return false;
}
const cost = building.cost(building.level + 1);
const ongoingUpgrades = V.queue.filter(q => q.id === building.id);
const level = building.level + 1 + ongoingUpgrades.length;
const cost = building.cost(level);
if (
cost.wood > V.resources.wood
@ -22,8 +26,7 @@ export default function upgradeBuilding(V: VillageState, buildingId: number) {
V.resources.stone -= cost.stone;
V.resources.iron -= cost.iron;
V.resources.food -= cost.food;
building.level++;
enqueueBuilding(V, building);
return true;
}

View File

@ -1,6 +1,6 @@
import { produce } from 'immer';
import { getProduction, getStorage } from './utils';
import { getBuilding, getProduction, getStorage } from './utils';
import village, { type VillageState } from "./village";
import type { Production } from './types';
@ -18,6 +18,17 @@ export default function update(timestamp: number) {
village.update(state => {
return produce(state, (V: VillageState) => {
// Advance building construction.
if (V.queue.length) {
V.queue[0].remainingTime -= delta;
if (V.queue[0].remainingTime <= 0) {
const building = getBuilding(V, V.queue[0].id);
building.level++;
V.queue.shift();
}
}
// Make all buildings produce and consume.
const productionPerMinute = getProduction(V);
const storage = getStorage(V);

View File

@ -24,7 +24,7 @@ export function getEmptyResources(): Production {
export function getProduction(villageState: VillageState): Production {
return villageState.buildings
.filter(b => b.behavior.production)
.filter(b => b.behavior.production && b.level > 0)
.map(b => {
if (b.behavior.production) {
return b.behavior.production(villageState, b);
@ -36,7 +36,7 @@ export function getProduction(villageState: VillageState): Production {
export function getStorage(villageState: VillageState): Production {
return villageState.buildings
.filter(b => b.behavior.storage)
.filter(b => b.behavior.storage && b.level > 0)
.map(b => {
if (b.behavior.storage) {
return b.behavior.storage(villageState, b);
@ -87,3 +87,15 @@ export function shuffle<T>(array: Array<T>): Array<T> {
}
return result;
}
export function enqueueBuilding(V: VillageState, building: Building) {
const ongoingUpgrades = V.queue.filter(q => q.id === building.id);
const level = building.level + 1 + ongoingUpgrades.length;
const remainingTime = 1000 * level;
V.queue.push({
id: building.id,
remainingTime,
});
}

View File

@ -14,6 +14,12 @@ type Board = {
}
interface QueuedBuilding {
id: number;
remainingTime: number;
}
export interface VillageState {
buildings: Building[];
resources: {
@ -25,6 +31,7 @@ export interface VillageState {
};
villageTiles: Board;
outsideTiles: Board;
queue: QueuedBuilding[];
}
@ -78,6 +85,7 @@ function getInitialState() {
},
villageTiles: getInitialVillageBoard(),
outsideTiles: getInitialOutsideBoard(),
queue: [],
};
// Create the Town hall.