Add a move and button to create a new building.
This commit is contained in:
parent
0397c9f991
commit
80867d6ccf
@ -5,6 +5,7 @@
|
||||
import moves from "./moves";
|
||||
import update from "./update";
|
||||
import village from "./village";
|
||||
import BuildingCreator from "./hud/BuildingCreator.svelte";
|
||||
|
||||
|
||||
onMount(() => {
|
||||
@ -25,12 +26,20 @@
|
||||
function upgradeBuilding(id: number) {
|
||||
moves.upgradeBuilding(id);
|
||||
}
|
||||
|
||||
let showBuildingCreator = false;
|
||||
</script>
|
||||
|
||||
{ #if showBuildingCreator }
|
||||
<BuildingCreator close={ () => { showBuildingCreator = false } } />
|
||||
{ /if }
|
||||
<main>
|
||||
<header>
|
||||
<Resources />
|
||||
</header>
|
||||
<div>
|
||||
<button on:click={ () => { showBuildingCreator = true } }>Create building</button>
|
||||
</div>
|
||||
<div class="buildings">
|
||||
{ #each $village.buildings as building }
|
||||
<div>
|
||||
|
69
src/hud/BuildingCreator.svelte
Normal file
69
src/hud/BuildingCreator.svelte
Normal file
@ -0,0 +1,69 @@
|
||||
<script lang="ts">
|
||||
import buildings from "../buildings";
|
||||
import moves from "../moves";
|
||||
|
||||
export let close: () => void;
|
||||
|
||||
|
||||
function build(type: string) {
|
||||
if (moves.createBuilding(type)) {
|
||||
close();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<section>
|
||||
<div class="building-creator">
|
||||
<header>
|
||||
<h1>Build</h1>
|
||||
<span class="close">
|
||||
<button on:click={ close }>X</button>
|
||||
</span>
|
||||
</header>
|
||||
<div class="buildings">
|
||||
{ #each Object.entries(buildings) as [type, building] }
|
||||
<div>
|
||||
<p>{ building.name }</p>
|
||||
<button on:click={ () => build(type) }>Build</button>
|
||||
</div>
|
||||
{ /each }
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<style>
|
||||
section {
|
||||
background-color: hsl(0, 0%, 10%, 0.8);
|
||||
display: grid;
|
||||
place-items: center;
|
||||
height: 100vh;
|
||||
left: 0;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
width: 100vw;
|
||||
}
|
||||
|
||||
.building-creator {
|
||||
background-color: hsl(0, 0%, 20%);
|
||||
border: 0.2em solid grey;
|
||||
border-radius: .4em;
|
||||
width: 80%;
|
||||
height: 60%;
|
||||
}
|
||||
|
||||
.building-creator header {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.building-creator header .close {
|
||||
position: absolute;
|
||||
right: 1em;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.building-creator .buildings {
|
||||
display: grid;
|
||||
gap: 1em;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
}
|
||||
</style>
|
34
src/moves/createBuilding.ts
Normal file
34
src/moves/createBuilding.ts
Normal file
@ -0,0 +1,34 @@
|
||||
import buildings from "../buildings";
|
||||
import type { VillageState } from "../village";
|
||||
|
||||
|
||||
let uid = 0;
|
||||
|
||||
|
||||
export default function createBuilding(V: VillageState, buildingType: keyof typeof buildings) {
|
||||
const building = buildings[buildingType];
|
||||
const cost = building.cost(1);
|
||||
|
||||
if (
|
||||
cost.wood > V.resources.wood
|
||||
|| cost.stone > V.resources.stone
|
||||
|| cost.iron > V.resources.iron
|
||||
|| cost.food > V.resources.food
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
V.resources.wood -= cost.wood;
|
||||
V.resources.stone -= cost.stone;
|
||||
V.resources.iron -= cost.iron;
|
||||
V.resources.food -= cost.food;
|
||||
|
||||
const newBuilding = {
|
||||
...building,
|
||||
level: 1,
|
||||
id: uid++,
|
||||
};
|
||||
V.buildings.push(newBuilding);
|
||||
|
||||
return true;
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
import { produce } from 'immer';
|
||||
|
||||
import village, { type VillageState } from '../village';
|
||||
import createBuilding from './createBuilding';
|
||||
import upgradeBuilding from './upgradeBuilding';
|
||||
|
||||
|
||||
@ -16,8 +17,8 @@ export function makeMove(move: (...args: any[]) => boolean) {
|
||||
// That updates the game state.
|
||||
village.update(state => {
|
||||
// With an immutable state.
|
||||
return produce(state, (G: VillageState) => {
|
||||
result = move(G, ...args);
|
||||
return produce(state, (V: VillageState) => {
|
||||
result = move(V, ...args);
|
||||
});
|
||||
});
|
||||
|
||||
@ -27,5 +28,6 @@ export function makeMove(move: (...args: any[]) => boolean) {
|
||||
|
||||
|
||||
export default {
|
||||
createBuilding: makeMove(createBuilding),
|
||||
upgradeBuilding: makeMove(upgradeBuilding),
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user