Add a town hall building, refactor building creation.

This commit is contained in:
Adrian 2024-10-23 10:14:19 +02:00
parent 80867d6ccf
commit 6f1c3b3070
7 changed files with 43 additions and 29 deletions

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@ -4,6 +4,27 @@ import type { VillageState } from "./village";
export default { export default {
'townhall': {
name: 'Town Hall',
cost: (level: number) => {
return {
wood: level * 10,
stone: level * 10,
iron: level * 10,
food: 0,
};
},
behavior: {
storage: (_V: VillageState, _self: Building) => {
return {
'wood': 100,
'stone': 100,
'iron': 100,
'food': 100,
}
}
}
},
'woodcutter': { 'woodcutter': {
name: 'Woodcutter', name: 'Woodcutter',
cost: (level: number) => { cost: (level: number) => {

13
src/create.ts Normal file
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@ -0,0 +1,13 @@
import type { Building, BuildingSource } from "./types";
let uid = 0;
export function createBuilding(building: BuildingSource): Building {
return {
...building,
level: 1,
id: uid++,
};
}

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@ -6,7 +6,7 @@
function build(type: string) { function build(type: string) {
if (moves.createBuilding(type)) { if (moves.build(type)) {
close(); close();
} }
} }

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@ -1,11 +1,9 @@
import buildings from "../buildings"; import buildings from "../buildings";
import { createBuilding } from "../create";
import type { VillageState } from "../village"; import type { VillageState } from "../village";
let uid = 0; export default function build(V: VillageState, buildingType: keyof typeof buildings) {
export default function createBuilding(V: VillageState, buildingType: keyof typeof buildings) {
const building = buildings[buildingType]; const building = buildings[buildingType];
const cost = building.cost(1); const cost = building.cost(1);
@ -23,12 +21,7 @@ export default function createBuilding(V: VillageState, buildingType: keyof type
V.resources.iron -= cost.iron; V.resources.iron -= cost.iron;
V.resources.food -= cost.food; V.resources.food -= cost.food;
const newBuilding = { V.buildings.push(createBuilding(building));
...building,
level: 1,
id: uid++,
};
V.buildings.push(newBuilding);
return true; return true;
} }

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@ -1,7 +1,7 @@
import { produce } from 'immer'; import { produce } from 'immer';
import village, { type VillageState } from '../village'; import village, { type VillageState } from '../village';
import createBuilding from './createBuilding'; import build from './build';
import upgradeBuilding from './upgradeBuilding'; import upgradeBuilding from './upgradeBuilding';
@ -28,6 +28,6 @@ export function makeMove(move: (...args: any[]) => boolean) {
export default { export default {
createBuilding: makeMove(createBuilding), build: makeMove(build),
upgradeBuilding: makeMove(upgradeBuilding), upgradeBuilding: makeMove(upgradeBuilding),
}; };

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@ -11,7 +11,6 @@ export type Production = Cost;
export interface BuildingSource { export interface BuildingSource {
name: string; name: string;
level: number;
cost: (level: number) => Cost; cost: (level: number) => Cost;
behavior: { behavior: {
production?: Function; production?: Function;
@ -22,4 +21,5 @@ export interface BuildingSource {
export interface Building extends BuildingSource { export interface Building extends BuildingSource {
id: number; id: number;
level: number;
} }

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@ -1,5 +1,6 @@
import { writable } from "svelte/store"; import { writable } from "svelte/store";
import buildings from "./buildings"; import buildings from "./buildings";
import { createBuilding } from "./create";
import type { Building } from "./types"; import type { Building } from "./types";
@ -14,24 +15,10 @@ export interface VillageState {
}; };
} }
let uid = 0;
const village = writable<VillageState>({ const village = writable<VillageState>({
buildings: [ buildings: [
{ ...buildings.woodcutter, level: 1, id: uid++ }, createBuilding(buildings.townhall),
{ ...buildings.woodcutter, level: 1, id: uid++ },
{ ...buildings.woodcutter, level: 1, id: uid++ },
{ ...buildings.woodcutter, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.mine, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.pit, level: 1, id: uid++ },
{ ...buildings.warehouse, level: 1, id: uid++ },
{ ...buildings.granary, level: 1, id: uid++ },
], ],
resources: { resources: {
wood: 100, wood: 100,