Make the town hall reduce the construction time of buildings.
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901d56ffa7
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620bfb7581
@ -47,6 +47,7 @@ export default [
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'food': 100,
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}
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},
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constructionTimeReductionPerLevel: 0.025,
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},
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},
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{
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14
src/logic.ts
Normal file
14
src/logic.ts
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@ -0,0 +1,14 @@
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import type { BuildingSource } from "./types";
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import type { VillageState } from "./village";
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export function getTimeToBuild(V: VillageState, building: BuildingSource, level: number): number {
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const townhall = V.buildings.find(b => b.type === 'townhall');
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if (!townhall) {
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throw new Error("Unable to find the Town hall");
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}
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const reduction = townhall.level * (townhall.behavior.constructionTimeReductionPerLevel || 0);
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const baseBuildingTime = building.timeToBuild(level) * 1000;
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return baseBuildingTime - (baseBuildingTime * reduction);
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}
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@ -1,5 +1,6 @@
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import { createBuilding, getBuildingSource } from "../create";
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import type { Hex } from "../hexgrid";
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import { getTimeToBuild } from "../logic";
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import { DEFAULT_TILE, type VillageState } from "../village";
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@ -29,7 +30,7 @@ export default function build(V: VillageState, buildingType: string, tile: Hex)
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newBuilding.tile = tile;
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newBuilding.level = 0;
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newBuilding.state.upgrade.isUpgrading = true;
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newBuilding.state.upgrade.remainingTime = 1000 * newBuilding.timeToBuild(newBuilding.level + 1);
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newBuilding.state.upgrade.remainingTime = getTimeToBuild(V, building, 1);
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V.buildings.push(newBuilding);
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V.villageTiles[tile.y][tile.x] = newBuilding.id;
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@ -1,3 +1,4 @@
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import { getTimeToBuild } from "../logic";
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import { canPayBuildingCost, getBuildingUpgradeCost } from "../utils";
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import type { VillageState } from "../village";
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@ -28,7 +29,7 @@ export default function upgradeBuilding(V: VillageState, buildingId: number) {
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V.resources.food -= cost.food;
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building.state.upgrade.isUpgrading = true;
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building.state.upgrade.remainingTime = 1000 * building.timeToBuild(building.level + 1);
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building.state.upgrade.remainingTime = getTimeToBuild(V, building, building.level + 1);
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return true;
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}
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@ -34,6 +34,7 @@ export interface BuildingSource {
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type: string;
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recruitmentTime: Function;
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};
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constructionTimeReductionPerLevel?: number;
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};
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}
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