Add a worldmap showing some oasis regions.
This commit is contained in:
parent
9639ff1368
commit
149a6b47f9
1
public/img/icons/world.svg
Normal file
1
public/img/icons/world.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><g class="" style="" transform="translate(0,0)"><path d="M253.47 17.406C123.76 17.406 18.437 122.76 18.437 252.47c0 129.707 105.324 235.06 235.03 235.06 129.707 0 235.063-105.353 235.063-235.06 0-129.71-105.355-235.064-235.06-235.064zM367.874 68.75c61.246 38.19 101.97 106.14 101.97 183.72 0 17.143-1.993 33.823-5.75 49.81l-34.25-18.06 22 54.874c-9.454 21.647-22.362 41.432-38 58.687l-43.158-30.936-64.625 47.72-61.656 6.967-13.906-41.78-49.72 26.844-68.093-18.938 9.157 36.594c-28.41-21.793-51.23-50.466-66-83.563L81.25 304.47l32.25 17.124 59.22-9.875 2.843-40.908-37.344-1.718 4.905-17.844 30.78-25.313-25.093-15.625 67.22-38.593-45.345-29.657-66.625 40.187-49.437-15.28c13.812-32.14 35.21-60.22 61.906-82.064l-3.75 44.375 43.376-34.124 72 22.22-22.5-27.407L233 75.562l26.813 28.468 71 9.845-3.5-34.47 41.468 12.657-.905-23.312zm1.156 120.03L278 199.47l28.906 43.218 3.156 64.468L339.25 321l11.438-28.375 62.656 48.656L395.78 294l6.408-48.344-43.75-22.72 10.593-34.155zM221 192.438l-31.594 21.188 36.47 14.78 16.686-14.78L221 192.437zm22.188 144.688l18.687 52.594 19.78-42.564-38.467-10.03z" fill="#ffffff" fill-opacity="1"></path></g></svg>
|
After Width: | Height: | Size: 1.2 KiB |
25
src/board/OasisRegion.svelte
Normal file
25
src/board/OasisRegion.svelte
Normal file
@ -0,0 +1,25 @@
|
||||
<script lang="ts">
|
||||
import type { OasisType } from "../types";
|
||||
|
||||
export let region: OasisType;
|
||||
</script>
|
||||
|
||||
<div>
|
||||
<h2>
|
||||
<img src="/img/icons/{ region.resource }.png" alt="{ region.resource }">
|
||||
Oasis
|
||||
(→ { region.distance })
|
||||
</h2>
|
||||
<div>
|
||||
<button>Pillage</button>
|
||||
<button>Conquer</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
h2 {
|
||||
align-items: center;
|
||||
display: flex;
|
||||
gap: 0.4em;
|
||||
}
|
||||
</style>
|
27
src/board/Worldmap.svelte
Normal file
27
src/board/Worldmap.svelte
Normal file
@ -0,0 +1,27 @@
|
||||
<script lang="ts">
|
||||
import village from "../village";
|
||||
import OasisRegion from "./OasisRegion.svelte";
|
||||
|
||||
</script>
|
||||
|
||||
<section class="worldmap">
|
||||
{ #each $village.worldmap as region }
|
||||
<div class="region">
|
||||
{ #if region.type === 'oasis' }
|
||||
<OasisRegion { region } />
|
||||
{ /if }
|
||||
</div>
|
||||
{ /each }
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.worldmap {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.region {
|
||||
border: 1px solid white;
|
||||
padding: 1em;
|
||||
}
|
||||
</style>
|
22
src/data/worldmap.ts
Normal file
22
src/data/worldmap.ts
Normal file
@ -0,0 +1,22 @@
|
||||
export default [
|
||||
{
|
||||
type: 'oasis',
|
||||
resource: 'food',
|
||||
distance: 1,
|
||||
},
|
||||
{
|
||||
type: 'oasis',
|
||||
resource: 'wood',
|
||||
distance: 1,
|
||||
},
|
||||
{
|
||||
type: 'oasis',
|
||||
resource: 'stone',
|
||||
distance: 1,
|
||||
},
|
||||
{
|
||||
type: 'oasis',
|
||||
resource: 'iron',
|
||||
distance: 1,
|
||||
},
|
||||
];
|
@ -3,6 +3,7 @@
|
||||
|
||||
import Outside from "../board/Outside.svelte";
|
||||
import Village from "../board/Village.svelte";
|
||||
import Worldmap from "../board/Worldmap.svelte";
|
||||
import gameTab from "../stores/gameTab";
|
||||
import type { GameTab } from "../types";
|
||||
import update from "../update";
|
||||
@ -44,6 +45,8 @@
|
||||
<Village />
|
||||
{ :else if $gameTab === 'resources' }
|
||||
<Outside />
|
||||
{ :else if $gameTab === 'world' }
|
||||
<Worldmap />
|
||||
{ /if }
|
||||
</div>
|
||||
</section>
|
||||
|
@ -19,6 +19,13 @@
|
||||
<img src="/img/icons/field.svg" alt="">
|
||||
<span>Resources</span>
|
||||
</button>
|
||||
<button
|
||||
class="invisible"
|
||||
on:click={ () => setTab('world') }
|
||||
>
|
||||
<img src="/img/icons/world.svg" alt="">
|
||||
<span>Worldmap</span>
|
||||
</button>
|
||||
</nav>
|
||||
|
||||
<style>
|
||||
|
27
src/types.ts
27
src/types.ts
@ -1,7 +1,7 @@
|
||||
import type { Hex } from "./hexgrid";
|
||||
|
||||
|
||||
export type GameTab = 'village' | 'resources';
|
||||
export type GameTab = 'village' | 'resources' | 'world';
|
||||
|
||||
|
||||
export interface CostType {
|
||||
@ -62,3 +62,28 @@ export interface UnitType {
|
||||
culturePerMinute?: number;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
interface BaseRegionType {
|
||||
distance: number;
|
||||
state: {
|
||||
mission?: {
|
||||
type: string;
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
export interface OasisType extends BaseRegionType {
|
||||
type: 'oasis';
|
||||
resource: keyof CostType;
|
||||
}
|
||||
|
||||
|
||||
export interface BourgadeType extends BaseRegionType {
|
||||
type: 'bourgade';
|
||||
distance: number;
|
||||
}
|
||||
|
||||
|
||||
export type RegionType = OasisType | BourgadeType;
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { writable } from "svelte/store";
|
||||
|
||||
import { createBuilding } from "./create";
|
||||
import worldmap from "./data/worldmap";
|
||||
import { getTilesAtDistance, Hex } from "./hexgrid";
|
||||
import type { BuildingType, ResourcesType } from "./types";
|
||||
import type { BuildingType, RegionType, ResourcesType } from "./types";
|
||||
import { getKeysAsNumbers, shuffle } from "./utils";
|
||||
|
||||
|
||||
@ -21,6 +22,7 @@ export interface VillageState {
|
||||
resources: ResourcesType;
|
||||
villageTiles: Board;
|
||||
outsideTiles: Board;
|
||||
worldmap: RegionType[];
|
||||
victory: boolean;
|
||||
}
|
||||
|
||||
@ -63,6 +65,17 @@ function getInitialOutsideBoard() {
|
||||
}
|
||||
|
||||
|
||||
function getInitialWorldmap(): RegionType[] {
|
||||
return worldmap.map(r => {
|
||||
const region = r as RegionType;
|
||||
return {
|
||||
...region,
|
||||
state: {},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function getInitialState() {
|
||||
const state: VillageState = {
|
||||
buildings: [],
|
||||
@ -76,6 +89,7 @@ function getInitialState() {
|
||||
},
|
||||
villageTiles: getInitialVillageBoard(),
|
||||
outsideTiles: getInitialOutsideBoard(),
|
||||
worldmap: getInitialWorldmap(),
|
||||
victory: false,
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user