diff --git a/src/board/BuildingTile.svelte b/src/board/BuildingTile.svelte
index 8d4b356..99b9c6d 100644
--- a/src/board/BuildingTile.svelte
+++ b/src/board/BuildingTile.svelte
@@ -1,7 +1,7 @@
{ #if unitsCount > 0 }
{ unitsCount }
- ({ prettyDuration }’)
+ ({ getPrettyTime(timeToNextRecruit) })
{ /if }
diff --git a/src/utils.ts b/src/utils.ts
index 36cb3bb..c02408c 100644
--- a/src/utils.ts
+++ b/src/utils.ts
@@ -216,3 +216,9 @@ export function indexToPoint(index: number): Point {
y: Math.floor(index / WORLD_MAP_WIDTH),
};
}
+
+
+export function getPrettyTime(milliseconds: number) {
+ const timeInSeconds = Math.ceil(milliseconds / 1000.0);
+ return `${timeInSeconds}s`;
+}
diff --git a/src/village.ts b/src/village.ts
index eae3aaa..7c87383 100644
--- a/src/village.ts
+++ b/src/village.ts
@@ -137,7 +137,7 @@ function getInitialState() {
// Create the Town hall.
const townhall = createBuilding('townhall');
- // townhall.level = 20;
+ townhall.level = 20;
state.villageTiles[0][0] = townhall.id;
state.buildings.push(townhall);
@@ -160,7 +160,7 @@ function getInitialState() {
}
const newBuilding = createBuilding(type);
newBuilding.tile = new Hex(x, y);
- newBuilding.level = 1; //20; //newBuilding.type === 'field' ? 1 : 10;
+ newBuilding.level = 20; //newBuilding.type === 'field' ? 1 : 10;
state.outsideTiles[y][x] = newBuilding.id;
state.buildings.push(newBuilding);
});