2024-11-07 14:20:34 +01:00
|
|
|
import type { OasisType, RegionType } from "./types";
|
2024-11-07 15:14:24 +01:00
|
|
|
import { getUnitSource } from "./utils";
|
2024-11-07 14:20:34 +01:00
|
|
|
import type { VillageState } from "./village";
|
|
|
|
|
|
|
|
|
|
|
|
export function resolveMission(V: VillageState, region: RegionType) {
|
|
|
|
const mission = region.state.mission;
|
|
|
|
if (!mission) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (mission.type) {
|
|
|
|
case 'pillage':
|
|
|
|
if (region.type === 'oasis') {
|
|
|
|
resolvePillageOasis(V, region);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new Error(`Unknown mission type: "${ mission.type }"`);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function resolvePillageOasis(V: VillageState, region: OasisType) {
|
|
|
|
const mission = region.state.mission;
|
|
|
|
if (!mission) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2024-11-07 15:14:24 +01:00
|
|
|
const unit = getUnitSource('soldier');
|
|
|
|
|
|
|
|
V.resources[region.resource] += mission.unitCount * unit.behavior.caryingCapacity;
|
2024-11-07 14:20:34 +01:00
|
|
|
delete region.state.mission;
|
|
|
|
}
|